PICK A SIDE. TAKE THE POT.
Two coins fight. The winning side's holders get paid in SOL.
TWO COINS FIGHT
Someone launches a coin and throws down a challenge. Someone else launches a rival to accept it. Both trade on pump.fun like any coin, so buy the side you back.
THE BIGGER COIN WINS
When the timer runs out, the coin with the higher average market cap across the whole duel wins. Every minute counts, so a last-second pump won't steal it.
WINNERS TAKE THE POT
80% of both coins' trading fees build the pot during the duel. When it ends, the winning side's holders split it in SOL: the more you held, and the longer you held it, the bigger your share.
Claim it on the duel page or your profile within 30 days. Holdings worth under about $0.50 (test network; $20 on the real site) aren't paid.
LOSERS PAY TRIBUTE
The losing coin keeps trading, but 80% of its fees now go to the winner's holders, paid every hour, until it wins a rematch. Winners' holders also get the coin's own fees between fights.
Winners can keep fighting and collect tribute from many coins. Beat a coin that has its own empire and you take the lot: conquest.
HOLDERS CALL THE SHOTS
Dev gone quiet? Holders can vote for their coin's next fight, or call or accept a rematch. A vote passes when 20% of holders say yes. Voting is free.
FAIR PLAY
Launchers can buy at most 3% of their own coin at launch, and their wallets are shown on every duel. Of all fees, 80% goes to pots and holders, 15% buys back and burns $WARS, and 5% runs the platform.
Memecoins are risky. The losing side's traders fund the winners' prize. pump.fun can hand a coin to its community through a takeover; if that happens, the coin is flagged and its fees are held.
Want every detail? Read the full rules