Test network: play money only. How to join →
AURA WARS
How it works

PICK A SIDE. TAKE THE POT.

Two coins fight. The winning side's holders get paid in SOL.

1

TWO COINS FIGHT

Someone launches a coin and throws down a challenge. Someone else launches a rival to accept it. Both trade on pump.fun like any coin, so buy the side you back.

2

THE BIGGER COIN WINS

When the timer runs out, the coin with the higher average market cap across the whole duel wins. Every minute counts, so a last-second pump won't steal it.

3

WINNERS TAKE THE POT

80% of both coins' trading fees build the pot during the duel. When it ends, the winning side's holders split it in SOL: the more you held, and the longer you held it, the bigger your share.

Claim it on the duel page or your profile within 30 days. Holdings worth under about $0.50 (test network; $20 on the real site) aren't paid.

4

LOSERS PAY TRIBUTE

The losing coin keeps trading, but 80% of its fees now go to the winner's holders, paid every hour, until it wins a rematch. Winners' holders also get the coin's own fees between fights.

Winners can keep fighting and collect tribute from many coins. Beat a coin that has its own empire and you take the lot: conquest.

5

HOLDERS CALL THE SHOTS

Dev gone quiet? Holders can vote for their coin's next fight, or call or accept a rematch. A vote passes when 20% of holders say yes. Voting is free.

6

FAIR PLAY

Launchers can buy at most 3% of their own coin at launch, and their wallets are shown on every duel. Of all fees, 80% goes to pots and holders, 15% buys back and burns $WARS, and 5% runs the platform.

Memecoins are risky. The losing side's traders fund the winners' prize. pump.fun can hand a coin to its community through a takeover; if that happens, the coin is flagged and its fees are held.

Want every detail? Read the full rules